A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Design and implementation of a large-scale hybrid distributed graphics system
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
EGVE '03 Proceedings of the workshop on Virtual environments 2003
VR '03 Proceedings of the IEEE Virtual Reality 2003
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
D3DPR: a direct3D-based large-scale display parallel rendering system architecture for clusters
ACSAC'05 Proceedings of the 10th Asia-Pacific conference on Advances in Computer Systems Architecture
VIRPI: a high-level toolkit for interactive scientific visualization in virtual reality
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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In order to bring Direct3D9 application to run on PC clusters for high-resolution display with no modification, we have firstly presented D3DPR parallel rendering system. According to multi-stream scene data organization and storage mode of Direct3D9, rendering resource has been classified as command stream, vertex stream, index stream and texture stream in D3DPR and the rendering resource interception and reconstruction becomes the most crucial problem. In this paper, above all we give an overview of D3DPR system architecture. Subsequently we bring forward multi-stream based rendering resource interception in D3DPR. In this section, we design DPGL, i.e. Direct3D9-based Parallel Graphics Library, through which the rendering information of Direct3D9 application can be converted into the above described rendering resource. Finally we focus on multi-stream based rendering resource reconstruction in D3DPR, through which the rendering command and scene data was reconstructed.