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Computer graphics (2nd ed. in C): principles and practice
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Understanding Virtual Reality: Interface, Application, and Design
Understanding Virtual Reality: Interface, Application, and Design
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IEEE Computer Graphics and Applications
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Proceedings of the ACM symposium on Virtual reality software and technology
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VR '06 Proceedings of the IEEE conference on Virtual Reality
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ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
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Future Generation Computer Systems
Flexible load distribution for hybrid distributed virtual environments
Future Generation Computer Systems
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Most Distributed Virtual Environments use ad hoc protocols to share resources and synchronize interaction over a common virtual world. In this scenario, it is difficult to use new virtual reality devices if they have not been taken into account since the beginning. This paper shows how to manage virtual reality devices as federate resources in a virtual world using the HLA-RTI standard architecture. This approach has been used as a framework to build simulators for training workers in civil engineering.