A Java 3D visualization application for research use in astronomy
Journal of Computing Sciences in Colleges
Integrating 3D graphics into early CS courses
Journal of Computing Sciences in Colleges
PDE.Mart: A network-based problem-solving environment for PDEs
ACM Transactions on Mathematical Software (TOMS)
Web-Based Visualization of 3D Geospatial Data Using Java3D
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments
Education: Teaching 3D modelling and visualization using VTK
Computers and Graphics
Visualization of free search process
EC'08 Proceedings of the 9th WSEAS International Conference on Evolutionary Computing
Federate resource management in a Distributed Virtual Environment
Future Generation Computer Systems
Robot Virtual Assembly Based on Collision Detection in Java3D
AICI '09 Proceedings of the International Conference on Artificial Intelligence and Computational Intelligence
GTMV: virtual museum authoring systems
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Fault tolerance via endocrinologic based communication for multiprocessor systems
ICES'03 Proceedings of the 5th international conference on Evolvable systems: from biology to hardware
DTIWeb: a web-based framework for DTI data visualization and processing
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Interactive 3D class room: a framework for Web3D using J3D and JMF
Proceedings of the 1st Amrita ACM-W Celebration on Women in Computing in India
Model-Based design of virtual environment behavior
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Neurone editor: modelling of neuronal growth with synapse formation for use in 3d neurone networks
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
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Java 3D Programming is a roadmap for application developers. It shows a path through the design issues and pitfalls they will face. The book starts by introducing the basic 3D graphics concepts and terminology, and proceeds, through a comprehensive set of programming examples, to illustrate the techniques, features, work-arounds, and bug fixes for practical Java 3D work.