Java 3D programming

  • Authors:
  • Daniel Selman

  • Affiliations:
  • BEA Systems

  • Venue:
  • Java 3D programming
  • Year:
  • 2002

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Abstract

Java 3D Programming is a roadmap for application developers. It shows a path through the design issues and pitfalls they will face. The book starts by introducing the basic 3D graphics concepts and terminology, and proceeds, through a comprehensive set of programming examples, to illustrate the techniques, features, work-arounds, and bug fixes for practical Java 3D work.