Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Stereo computer graphics: and other true 3D technologies
Stereo computer graphics: and other true 3D technologies
Human engineering in stereoscopic viewing devices
Human engineering in stereoscopic viewing devices
Human stereopsis, fusion, and stereoscopic virtual environments
Virtual environments and advanced interface design
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Panoramic stereo imaging system with automatic disparity warping and seaming
Graphical Models and Image Processing
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Triangle-based view Interpolation without depth-buffering
Journal of Graphics Tools
3D user interfaces with Java 3D
3D user interfaces with Java 3D
Omnistereo: Panoramic Stereo Imaging
IEEE Transactions on Pattern Analysis and Machine Intelligence
Essential Java 3D fast: developing 3D graphics applications in Java
Essential Java 3D fast: developing 3D graphics applications in Java
J2ME in a nutshell
Java 3D programming
QuickTime VR Book: Creating Immersive Imaging on Your Desktop
QuickTime VR Book: Creating Immersive Imaging on Your Desktop
The Java 3D API Specification
Core Java 2, Volume 1: Fundamentals
Core Java 2, Volume 1: Fundamentals
Essential JMF: Developer's Java Media Players
Essential JMF: Developer's Java Media Players
Wireless Java Programming with J2ME
Wireless Java Programming with J2ME
Java 3D API Jump-Start
Image-Based Virtual World Generation
IEEE MultiMedia
Presence: Teleoperators and Virtual Environments - Mixed reality
Interactive image-based rendering using feature globalization
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Wireless Java: Developing with J2ME
Wireless Java: Developing with J2ME
Catadioptric Omnidirectional Camera
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Automatic Disparity Control in Stereo Panoramas (OmniStereo)
OMNIVIS '00 Proceedings of the IEEE Workshop on Omnidirectional Vision
A Panoramic-Based Walkthrough System Using Real Photos
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Generation of Wide-Range Virtual Spaces Using Photographic Images
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
IEEE MultiMedia
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
IEEE Computer Graphics and Applications
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
QuickTime for Java: A Programmer's Guide to Building Multimedia Applications with Java, Second Edition (QuickTime Developer)
Real World Video Avatar: Transmission and Presentation of Human Figure
VR '04 Proceedings of the IEEE Virtual Reality 2004
Control System for the Schaire Internet Chair
CIT '04 Proceedings of the The Fourth International Conference on Computer and Information Technology
Interactive Panoramas: Techniques For Digital Panoramic Photography (X.Media.Publishing)
Interactive Panoramas: Techniques For Digital Panoramic Photography (X.Media.Publishing)
Beginning J2me: From Novice To Professional (Beginning from Novice to Professional)
Beginning J2me: From Novice To Professional (Beginning from Novice to Professional)
Motion Panoramas: Research Articles
Computer Animation and Virtual Worlds
Handbook of Human Factors and Ergonomics
Handbook of Human Factors and Ergonomics
CIT '05 Proceedings of the The Fifth International Conference on Computer and Information Technology
Taking clues from the world outside: navigating interactive panoramas
Personal and Ubiquitous Computing
“Personal Practically Panoramic” Multimodal Interfaces
VR '06 Proceedings of the IEEE conference on Virtual Reality
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
Audio Narrowcasting and Privacy for Multipresent Avatars on Workstations and Mobile Phones
IEICE - Transactions on Information and Systems
3D spatial narrative: "The Island of Misfit Toys"
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Seelinder: the cylindrical lightfield display
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Quick Time for Java: A Developer's Notebook
Quick Time for Java: A Developer's Notebook
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
A multicamera setup for generating stereo panoramic video
IEEE Transactions on Multimedia
Computing visibility for triangulated panoramas
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Integration of laptop sudden motion sensor as accelerometric control for virtual environments
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Hi-index | 0.00 |
To support multiperspective and stereographic image display systems intended for multiuser applications, we have developed two integrated multiuser multiperspective stereographic browsers, respectively featuring IBR-generated egocentric and CG exocentric perspectives. The first one described, “VR4U2C” ('virtual reality for you to see'), uses Apple's QuickTime VR technology and the Java programming language together with the support of the QuickTime for Java library. This unique QTVR browser allows coordinated display of multiple views of a scene or object, limited only by the size and number of monitors or projectors assembled around or among users (for panoramas or turnoramas) in various viewing locations. The browser also provides a novel solution to limitations associated with display of QTVR imagery: its multinode feature provides interactive stereographic QTVR (dubbed SQTVR) to display dynamically selected pairs of images exhibiting binocular parallax, the stereoscopic depth percept enhanced by motion parallax from displacement of the viewpoint through space coupled with rotation of the view through a 360° horizontal panorama. This navigable approach to SQTVR allows proper occlusion/disocclusion as the virtual standpoint shifts, as well as natural looming of closer objects compared to more distant ones. We have integrated this stereographic panoramic browsing application in a client/server architecture with a sibling client, named “Just Look at Yourself!” which is built with Java3D and allows realtime visualization of the dollying and viewpoint adjustment as well as juxtaposition and combination of stereographic CG and IBR displays. “Just Look at Yourself!” visualizes and emulates VR4U2C, embedding avatars associated with cylinder pairs wrapped around the stereo standpoints texture-mapped with a set of panoramic scenes into a 3D CG model of the same space as that captured by the set of panoramas. The transparency of the 3D CG polygon space and the photorealistic stereographic 360° scenes, as well as the size of the stereo goggles through which the CG space is conceptually viewed and upon which the 360° scenes are texture-mapped, can be adjusted at runtime to understand the relationship of the spaces.