View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Spatially-encoded far-field representations for interactive walkthroughs
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Proceedings of the conference on Visualization '02
Interactive image-based rendering using feature globalization
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Calibrated, Registered Images of an Extended Urban Area
International Journal of Computer Vision
The Wavelet Stream: Interactive Multi Resolution Light Field Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Catadioptric Omnidirectional Camera
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
OMNIVIS '00 Proceedings of the IEEE Workshop on Omnidirectional Vision
Data compression for light-field rendering
IEEE Transactions on Circuits and Systems for Video Technology
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
Style Grammars for Interactive Visualization of Architecture
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
Modeling the World from Internet Photo Collections
International Journal of Computer Vision
Locating key views for image indexing of spaces
MIR '08 Proceedings of the 1st ACM international conference on Multimedia information retrieval
Key views for visualizing large spaces
Journal of Visual Communication and Image Representation
Indoor environment modeling for interactive VR: based robot security service
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Videoscapes: exploring sparse, unstructured video collections
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Object detection, shape recovery, and 3D modelling by depth-encoded hough voting
Computer Vision and Image Understanding
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Visual simulation of large real-world environments is one of the grand challenges of computer graphics. Applications include remote education, virtual heritage, specialist training, electronic commerce, and entertainment. The sea of images image-based approach provides interactive and photorealistic walkthroughs of complex indoor environments. The strategy obtains a dense sampling of viewpoints in a large static environment with omnidirectional images. A motorized cart is used to capture omnidirectional images every few inches on an eye-height plane throughout an environment. They then compress and store the images in a multiresolution hierarchy suitable for real-time prefetching to produce interactive walkthroughs.Finally, they render novel images for a simulated observer viewpoint using a feature-based warping algorithm. They demonstrate photorealistic walkthroughs of real-world environments reproducing specular reflections and occlusion effects while rendering 20-30 frames per second.