Light field mapping: efficient representation and hardware rendering of surface light fields
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Multiple light field rendering
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Journal of Graphics Tools
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IEEE Computer Graphics and Applications
Statistical model for intensity differences of corresponding points between stereo image pairs
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Light field compression using disparity-compensated lifting
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
PCA-based compression for image-based relighting
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
GPU-friendly rendering for illumination adjustable images
Image Communication
Intra-stream encoding for multiple depth streams
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Permuting and Lifting Wavelet Coding for Structured Geometry Data of 3-D Polygonal Mesh
IEICE - Transactions on Information and Systems
International Journal of Computer Vision
Uniformly sampling multi-resolution analysis for image-based relighting
Journal of Visual Communication and Image Representation
Dynamic light field compression using shared fields and region blocks for streaming service
ACIVS'06 Proceedings of the 8th international conference on Advanced Concepts For Intelligent Vision Systems
Free-Viewpoint TV (FTV) system
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
ACM SIGGRAPH 2012 Posters
The wavelet stream: interactive multi resolution light field rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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Two light-field compression schemes are presented. The codecs are compared with regard to compression efficiency and rendering performance. The first proposed coder is based on video-compression techniques that have been modified to code the four-dimensional light-field data structure efficiently. The second coder relies entirely on disparity-compensated image prediction, establishing a hierarchical structure among the light-field images. The coding performance of both schemes is evaluated using publicly available light fields of synthetic, as well as real-world, scenes. Compression ratios vary between 100:1 and 2000:1, depending on the reconstruction quality and light-field scene characteristics