The wavelet stream: interactive multi resolution light field rendering

  • Authors:
  • Ingmar Peter;Wolfgang Straßer

  • Affiliations:
  • WSI/GRIS, University of Tübingen, Germany;WSI/GRIS, University of Tübingen, Germany

  • Venue:
  • EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
  • Year:
  • 2001

Quantified Score

Hi-index 0.00

Visualization

Abstract

One of the most general image based object representations is the Light Field. Unfortunately, a large amount of data is required to reconstruct high quality views from a Light Field. In this paper, we present the wavelet stream which employs non-standard four-dimensional wavelet decomposition for Light Field compression. It allows for progressive transmission, storage, and rendering of compressed Light Field data. Our results show that 0.8% of the original coefficients or 0.3 bits per pixel, respectively are sufficient to obtain visually pleasing new views. Additionally, the wavelet stream allows for an adaptive multi-resolution representation of the Light Field data. Furthermore, a silhouetteencoding scheme helps to reduce the number of coefficients required. Our data structure allows to store arbitrary vector-valued data like RGB- or YUV-data. The Light Field data stored in the wavelet stream can be decompressed in real time for interactive rendering. For this, the reconstruction algorithm uses supplementary caching schemes.