A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Estimation of Illuminant Direction, Albedo, and Shape from Shading
IEEE Transactions on Pattern Analysis and Machine Intelligence
Determining Reflectance Properties of an Object Using Range and Brightness Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Ten lectures on wavelets
Color Reflectance Modeling Using a Polychromatic Laser Range Sensor
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Inverting an illumination model from range and intensity maps
CVGIP: Image Understanding
Generalization of the Lambertian model and implications for machine vision
International Journal of Computer Vision
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Separation of Reflection Components Using Color and Polarization
International Journal of Computer Vision
Detection of specularity using stereo in color and polarization space
Computer Vision and Image Understanding - Special issue on physics-based modeling and reasoning in computer vision
On Photometric Issues in 3D Visual Recognition from aSingle 2D Image
International Journal of Computer Vision
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive rendering of wavelet projected light fields
Proceedings of the 1999 conference on Graphics interface '99
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Eigen-Texture Method: Appearance Compression and Synthesis Based on a 3D Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
Appearance based object modeling using texture database: acquisition, compression and rendering
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A photometric approach to digitizing cultural artifacts
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Estimating Reflection Parameters from a Single Color Image
IEEE Computer Graphics and Applications
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Modeling and Rendering for Realistic Facial Animation
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
The Wavelet Stream: Interactive Multi Resolution Light Field Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Reflectance function estimation and shape recovery from image sequence of a rotating object
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Recovering 3-D shape and reflectance from a small number of photographs
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Surface Reflectance Modeling of Real Objects with Interreflections
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Polarization-based Inverse Rendering from a Single View
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Transparent Surface Modeling from a Pair of Polarization Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Gabor-Based Kernel PCA with Fractional Power Polynomial Models for Face Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
TensorTextures: multilinear image-based rendering
ACM SIGGRAPH 2004 Papers
Separating Reflection Components of Textured Surfaces Using a Single Image
IEEE Transactions on Pattern Analysis and Machine Intelligence
Adaptively Merging Large-Scale Range Data with Reflectance Properties
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Level-of-detail representation of bidirectional texture functions for real-time rendering
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Reflectance from Images: A Model-Based Approach for Human Faces
IEEE Transactions on Visualization and Computer Graphics
Efficient Photometric Stereo Technique for Three-Dimensional Surfaces with Unknown BRDF
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Fast Simultaneous Alignment of Multiple Range Images Using Index Images
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Beyond Lambert: Reconstructing Specular Surfaces Using Color
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Polarization Multiplexing for Bidirectional Imaging
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Out-of-core tensor approximation of multi-dimensional matrices of visual data
ACM SIGGRAPH 2005 Papers
A Practical Single Image Based Approach for Estimating Illumination Distribution from Shadows
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Multi-View Surface Reconstruction Using Polarization
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Shape and Spatially-Varying BRDFs from Photometric Stereo
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Polarization-based Surface Reconstruction via Patch Matching
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Image-based illumination for electronic display of artistic paintings
ACM SIGGRAPH 2002 conference abstracts and applications
IEEE Transactions on Visualization and Computer Graphics
Appearance Sampling of Real Objects for Variable Illumination
International Journal of Computer Vision
Shape Estimation of Transparent Objects by Using Inverse Polarization Ray Tracing
IEEE Transactions on Pattern Analysis and Machine Intelligence
Adaptively determining degrees of implicit polynomial curves and surfaces
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part II
Quality adapted backlight scaling (QABS) for video streaming to mobile handheld devices
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A virtual reality system using the concentric mosaic: construction, rendering, and data compression
IEEE Transactions on Multimedia
Data compression for light-field rendering
IEEE Transactions on Circuits and Systems for Video Technology
Survey of image-based representations and compression techniques
IEEE Transactions on Circuits and Systems for Video Technology
Multi-view coding for image-based rendering using 3-D scene geometry
IEEE Transactions on Circuits and Systems for Video Technology
Smooth reconstruction and compact representation of reflectance functions for image-based relighting
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An optimisation approach to the recovery of reflection parameters from a single hyperspectral image
Computer Vision and Image Understanding
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In order to create a photorealistic Virtual Reality model, we have to record the appearance of the object from different directions under different illuminations. In this paper, we propose a method that renders photorealistic images from a small amount of data. First, we separate the images of the object into a diffuse reflection component and a specular reflection component by using linear polarizers. Then, we estimate the parameters of the reflection model for each component. Finally, we compress the difference between the input images and the rendered images by using wavelet transform. At the rendering stage, we first calculate the diffuse and specular reflection images from the reflection parameters, then add the difference decompressed by inverse wavelet transform into the calculated reflection images, and finally obtain the photorealistic image of the object.