A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Geometry and photometry in three-dimensional visual recognition
Geometry and photometry in three-dimensional visual recognition
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visual learning and recognition of 3-D objects from appearance
International Journal of Computer Vision
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The Analysis and Recognition of Real-World Textures in Three Dimensions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Recognizing Surfaces Using Three-Dimensional Textons
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
What Do N Photographs Tell Us about 3D Shape?
What Do N Photographs Tell Us about 3D Shape?
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Modeling Geometric Structure and Illumination Variation of a Scene from Real Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Appearance based object modeling using texture database: acquisition, compression and rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Geometric Analysis of Light Field Rendering
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
Capture and Synthesis of 3D Surface Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Polarization Multiplexing and Demultiplexing for Appearance-Based Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
IEEE Transactions on Visualization and Computer Graphics
A theory of locally low dimensional light transport
ACM SIGGRAPH 2007 papers
Data-intensive image based relighting
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
International Journal of Computer Vision
Robust face recognition by combining projection-based image correction and decomposed eigenface
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Online construction of surface light fields
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. However, both methods still have several drawbacks when we attempt to apply them to mixed reality where we integrate virtual images with real background images. To overcome these difficulties, we propose a new method, which we refer to as the Eigen-Texture method. The proposed method samples appearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface generated from a sequence of range images. The Eigen-Texture method is an example of a view-dependent texturing approach which combines the advantages of image-based and model-based approaches: No reflectance analysis of the object surface is needed, while an accurate 3D geometric model facilitates integration with other scenes. This paper describes the method and reports on its implementation.