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IEEE Transactions on Pattern Analysis and Machine Intelligence
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Shape and motion from image streams under orthography: a factorization method
International Journal of Computer Vision
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Superior augmented reality registration by integrating landmark tracking and magnetic tracking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Graphics Gems
Robot Vision
Computer Vision
Interactive Common Illumination for Computer Augmented Reality
Proceedings of the Eurographics Workshop on Rendering Techniques '97
A Stereo Machine for Video-Rate Dense Depth Mapping and Its New Applications
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Multiple Illuminant Direction Detection with Application to Image Synthesis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Tracking based structure and motion recovery for augmented video productions
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Eigen-Texture Method: Appearance Compression and Synthesis Based on a 3D Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
The great Buddha project: modeling cultural heritage through observation
Modelling from reality
Interactive Virtual Relighting of Real Scenes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Augmented Reality Using Uncalibrated Video Sequences
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
The lit sphere: a model for capturing NPR shading from art
GRIN'01 No description on Graphics interface 2001
Capturing and rendering with incident light fields
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
CFBOX(tm): Superimposing 3D Human Face on Motion Picture
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Estimation of multiple directional light sources for synthesis of augmented reality images
Graphical Models - Special issue on Pacific graphics 2002
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Constructing Virtual Cities by Using Panoramic Images
International Journal of Computer Vision - Special Issue on Omni-Directional Research in Japan
Recovery of material under complex illumination conditions
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
ACM Transactions on Graphics (TOG)
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Shading and Shadowing of Architecture in Mixed Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Densely sampled light probe sequences for spatially variant image based lighting
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Consistent interactive augmentation of live camera images with correct near-field illumination
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
A unified framework for scene illuminant estimation
Image and Vision Computing
Light field transfer: global illumination between real and synthetic objects
ACM SIGGRAPH 2008 papers
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
An all-in-one solution to geometric and photometric calibration
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Difference sphere: An approach to near light source estimation
Computer Vision and Image Understanding
Robust face recognition using 2D and 3D data: Pose and illumination compensation
Pattern Recognition
Using real shadows to create virtual ones
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
Contour matching in omnidirectional images
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
HDR light probe sequence resampling for realtime incident light field rendering
Proceedings of the 25th Spring Conference on Computer Graphics
Using camera calibration and radiosity on GPU for interactive common illumination
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
Calibration of omnidirectional camera by considering inlier distribution
RSCTC'06 Proceedings of the 5th international conference on Rough Sets and Current Trends in Computing
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Omnidirectional camera calibration and 3d reconstruction by contour matching
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Image-based relighting in dynamic scenes
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Development of direct manipulation interface for collaborative VR/MR workspace
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
3D reconstruction based on invariant properties of 2d lines in projective space
ICIC'05 Proceedings of the 2005 international conference on Advances in Intelligent Computing - Volume Part I
Reconstructing illumination environment by omnidirectional camera calibration
AI'06 Proceedings of the 19th Australian joint conference on Artificial Intelligence: advances in Artificial Intelligence
Augmented Reality: Reciprocal shading for mixed reality
Computers and Graphics
Free form incident light fields
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Interactive system for dynamic scene lighting using captured video environment maps
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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This paper describes a new method for superimposing virtual objects with correct shadings onto an image of a real scene. Unlike the previously proposed methods, our method can measure a radiance distribution of a real scene automatically and use it for superimposing virtual objects appropriately onto a real scene. First, a geometric model of the scene is constructed from a pair of omnidirectional images by using an omnidirectional stereo algorithm. Then, radiance of the scene is computed from a sequence of omnidirectional images taken with different shutter speeds and mapped onto the constructed geometric model. The radiance distribution mapped onto the geometric model is used for rendering virtual objects superimposed onto the scene image. As a result, even for a complex radiance distribution, our method can superimpose virtual objects with convincing shadings and shadows cast onto the real scene. We successfully tested the proposed method by using real images to show its effectiveness.