Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Consistent Illumination within Optical See-Through Augmented Environments
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A real-time shadow approach for an augmented reality application using shadow volumes
Proceedings of the ACM symposium on Virtual reality software and technology
User evaluation of god-like interaction techniques
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
Outdoor gallery and its photometric issues
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Digital diorama: AR exhibition system to convey background information for museums
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
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We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create the shadows of the virtual objects in a fast and efficient way using a set of pre-rendered basis images and shadowing planes. The proposed method is limited in interactivity but can operate in near real-time.