Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Interactive Virtual Relighting of Real Scenes
IEEE Transactions on Visualization and Computer Graphics
Interactive Rendering with Real-World Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
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Global common illumination between real and virtual objects is the process of illuminating scenes and objects with images of light from the real world. After including the virtual objects, the resulting scene should have consistent shadow configuration. This paper presents a novel algorithm that integrates synthetic objects in the real photographs by using the radiosity on graphics processing unit (GPU) and high dynamic range (HDR) radiance map. In order to reconstruct 3D illumination environment of the scene, we estimate the camera model and the extrinsic parameters from omni-directional images. The simulation results showed that our method can generate photo-realistic images.