Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Shape and motion from image streams under orthography: a factorization method
International Journal of Computer Vision
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphics Gems
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Interactive Rendering with Real-World Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
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Image-based lighting (IBL) is the process of illuminating scenes and objects with images of light from the real world. To generate a high quality synthesized image, consistency of geometry and illumination has to be taken into account. In general, lighting design for realistically rendering synthetic objects into a real-world scene, is labor intensive process and not always successful. Though many researches on IBL have been presented up to now, most of them assumed static situations that light sources and the objects were not moved. This paper presents a novel algorithm that integrates synthetic objects in the real photographs by using the global illumination model and HDR (High Dynamic Range) radiance map. We identify the camera positions and the light types, and then construct 3D illumination environment of the scene. The proposed method makes it possible to handle dynamic scenes and generate photo-realistic images.