Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene

  • Authors:
  • Sungmin Bae;Kyunghee Hwang;Hyunki Hong

  • Affiliations:
  • Dept. of Image, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang Univ., Dongjak-ku, Seoul, Korea 156-756;Dept. of Image, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang Univ., Dongjak-ku, Seoul, Korea 156-756;Dept. of Image, Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang Univ., Dongjak-ku, Seoul, Korea 156-756

  • Venue:
  • PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents a novel rendering system using GPU-based ray tracing for interactive composition of a synthetic object in the real scene. In order to generate correct lighting in the scene, we extract the texture information and the light samples from a panoramic image in real-time. The proposed interactive system provides a powerful way to represent shadows and reflections by surrounding environments. The simulation results demonstrated that the proposed method is useful in real-time applications such as rendering service on the mobile device.