Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Dynamic Acceleration Structures for Interactive Ray Tracing
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Interactive Rendering with Real-World Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Interactive system for dynamic scene lighting using captured video environment maps
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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This paper presents a novel rendering system using GPU-based ray tracing for interactive composition of a synthetic object in the real scene. In order to generate correct lighting in the scene, we extract the texture information and the light samples from a panoramic image in real-time. The proposed interactive system provides a powerful way to represent shadows and reflections by surrounding environments. The simulation results demonstrated that the proposed method is useful in real-time applications such as rendering service on the mobile device.