Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Surface reflectance model estimation from daylight illuminated image sequences
BMVC '95 Proceedings of the 1995 British conference on Machine vision (Vol. 1)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image-based rendering of diffuse, specular and glossy surfaces from a single image
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Interactive Virtual Relighting of Real Scenes
IEEE Transactions on Visualization and Computer Graphics
Interactive Common Illumination for Computer Augmented Reality
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Image-Based Reconstruction of Spatially Varying Materials
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Image-based BRDF measurement including human skin
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive virtual relighting and remodeling of real scenes
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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To calculate the inter-reflection between real objects and virtual ones in augmented reality, recovery of material for the real objects is necessary. In this paper, an approach is proposed to recover the material properties from a single high dynamic range image for a homogeneous object under complex illumination conditions. By the method, we first acquire a high dynamic range image for the object, and one or a few environment maps in high dynamic range as illumination of the object. Then a simulated annealing algorithm is employed to solve the inverse rendering problem. Finally, we obtain optimal parameter values for the reflection model in approximating the material of the object. In the course of optimization, image-based lighting and ray tracing techniques are used, and as a result the inter-reflection can be calculated in convenience. In addition, the transparent and translucent properties can be also recovered.