The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Mission Impossible: High Tech Made in Poland
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Energy preserving non-linear filters
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Radiosity on-line: a bibliography
ACM SIGGRAPH Computer Graphics
Physically-based glare effects for digital images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
A model for simulating the photographic development process on digital images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Toward Accurate Recovery of Shape from Shading Under Diffuse Lighting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive radiance evaluation using directional coherence maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Two methods for display of high contrast images
ACM Transactions on Graphics (TOG)
Cache-conscious structure layout
Proceedings of the ACM SIGPLAN 1999 conference on Programming language design and implementation
LCIS: a boundary hierarchy for detail-preserving contrast reduction
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
Hybrid scheduling for parallel rendering using coherent ray tasks
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Parallelization of radiance for real time interactive lighting visualization walkthroughs
SC '99 Proceedings of the 1999 ACM/IEEE conference on Supercomputing
Proceedings of the ACM 2000 conference on Java Grande
ACM Transactions on Graphics (TOG)
Image-based rendering of diffuse, specular and glossy surfaces from a single image
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A tone mapping algorithm for high contrast images
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Error and Complexity of Random Walk Monte Carlo Radiosity
IEEE Transactions on Visualization and Computer Graphics
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision
IEEE Transactions on Visualization and Computer Graphics
Interactive Virtual Relighting of Real Scenes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Composite Lighting Simulations with Lighting Networks
IEEE Computer Graphics and Applications
An Algorithm for Progressive Raytracing
ADVIS '00 Proceedings of the First International Conference on Advances in Information Systems
MPI-parallelized Radiance on SGI CoW and SMP
ParNum '99 Proceedings of the 4th International ACPC Conference Including Special Tracks on Parallel Numerics and Parallel Computing in Image Processing, Video Processing, and Multimedia: Parallel Computation
Parallel ray tracing on a chip
Practical parallel rendering
Capturing and rendering with incident light fields
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Visual attention models for producing high fidelity graphics efficiently
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Recovery of material under complex illumination conditions
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Subband encoding of high dynamic range imagery
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
From scene to screen: colour accuracy in computer simulations used for psychophysics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Direct HDR capture of the sun and sky
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Compressing and companding high dynamic range images with subband architectures
ACM SIGGRAPH 2005 Papers
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics
Perceived aliasing thresholds in high-fidelity rendering
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Auditory bias of visual attention for perceptually-guided selective rendering of animations
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Cost prediction for global illumination using a fast rasterised scene preview
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Color perception of 3D objects: constancy with respect to variation of surface gloss
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
High dynamic range texture compression for graphics hardware
ACM SIGGRAPH 2006 Papers
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Refinement criteria for high fidelity interactive walkthroughs
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Fluid simulation and global illumination in "Open House"
ACM SIGGRAPH 2006 Sketches
Encoding of high dynamic range video with a model of human cones
ACM Transactions on Graphics (TOG)
Subband encoding of high dynamic range imagery
ACM SIGGRAPH 2006 Courses
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG
ACM SIGGRAPH 2006 Courses
Direct HDR capture of the sun and sky
ACM SIGGRAPH 2006 Courses
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Rendering from compressed high dynamic range textures on programmable graphics hardware
Proceedings of the 2007 symposium on Interactive 3D graphics and games
On seeing and rendering colour gradients
Proceedings of the 4th symposium on Applied perception in graphics and visualization
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Displaying colourimetrically calibrated images on a high dynamic range display
Journal of Visual Communication and Image Representation
Real-time simulation of visual defects with gaze-contingent display
Proceedings of the 2008 symposium on Eye tracking research & applications
A perceptually validated model for surface depth hallucination
ACM SIGGRAPH 2008 papers
The hopeful future of high dynamic range imaging: invited paper
ACM SIGGRAPH 2008 classes
Recovering high dynamic range radiance maps from photographs
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2008 classes
Radiance caching for efficient global illumination computation
ACM SIGGRAPH 2008 classes
Radiance cache splatting: a GPU-friendly global illumination algorithm
ACM SIGGRAPH 2008 classes
DHTC: an effective DXTC-based HDR texture compression scheme
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Efficient 3D characterization of raised topological defects in smooth specular coatings
Image and Vision Computing
A case study evaluation: perceptually accurate textured surface models
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
Advanced Engineering Informatics
Estimating the Natural Illumination Conditions from a Single Outdoor Image
International Journal of Computer Vision
Dynamic annual metrics for contrast in daylit architecture
Proceedings of the 2012 Symposium on Simulation for Architecture and Urban Design
A novel hemispherical basis for accurate and efficient rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A new ward BRDF model with bounded albedo
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Radiance cache splatting: a GPU-friendly global illumination algorithm
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Real-time high-dynamic range texture mapping
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Lighting design: a goal based approach using optimisation
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive virtual relighting and remodeling of real scenes
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Image-based rendering of the anisotropic BRDF of woven fabrics
EGMM'04 Proceedings of the Seventh Eurographics conference on Multimedia
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Wait-free shared-memory irradiance cache
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
MLE+: a tool for integrated design and deployment of energy efficient building controls
BuildSys '12 Proceedings of the Fourth ACM Workshop on Embedded Sensing Systems for Energy-Efficiency in Buildings
Computationally unifying urban masterplanning
Proceedings of the ACM International Conference on Computing Frontiers
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This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions. This includes specular, diffuse and directional-diffuse reflection and transmission in any combination to any level in any environment, including complicated, curved geometries. The simulation blends deterministic and stochastic ray-tracing techniques to achieve the best balance between speed and accuracy in its local and global illumination methods. Some of the more interesting techniques are outlined, with references to more detailed descriptions elsewhere. Finally, examples are given of successful applications of this free software by others.