Procedural elements for computer graphics
Procedural elements for computer graphics
Wavelength selection for synthetic image generation
Computer Vision, Graphics, and Image Processing
Color gamut mapping and the printing of digital color images
ACM Transactions on Graphics (TOG)
Trichromatic approximation for computer graphics illumination models
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Linear color representations for full speed spectral rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Physically-based glare effects for digital images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
An RGB-to-spectrum conversion for reflectances
Journal of Graphics Tools
Properties and performance of a center/surround retinex
IEEE Transactions on Image Processing
Spectral ray tracing in problems of photorealistic imagery construction
Programming and Computing Software
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The study of color combines a unique mixture of physics and human visual perception, which in practice makes this seemingly straightforward topic challenging and often misunderstood. This course covers the basics of physical and perceptual processes, and demonstrates how color science can be appropriately applied to various applications in rendering, high-dynamic-range imaging, and image manipulation. It is specifically designed for students and professionals who need an understanding of color science as a sid-line to their own work, especially those who design algorithms in computer graphics, computer vision, and image processing. It provides a basic understanding of how color science supports design of effective algorithms, and often leads to lower storage requirements, enhanced computational complexity, and better visual quality.