Procedural elements for computer graphics
Procedural elements for computer graphics
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
Linear color representations for full speed spectral rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A technical introduction to digital video
A technical introduction to digital video
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
The MATLAB Handbook
Introductory Techniques for 3-D Computer Vision
Introductory Techniques for 3-D Computer Vision
How to Derive a Spectrum from an RGB Triplet
IEEE Computer Graphics and Applications
Deriving Spectra from Colors and Rendering Light Interference
IEEE Computer Graphics and Applications
Picture perfect RGB rendering using spectral prefiltering and sharp color primaries
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
A tool to create illuminant and reflectance spectra for light-driven graphics and visualization
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2009 Courses
Reconstruction of spectra using empirical basis functions
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Spectral colour order systems and appearance metrics for fluorescent solid colours
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Spectralization: reconstructing spectra from sparse data
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
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This paper presents a solution to the problem of using RGB data created by most modeling systems in a spectrally-based renderer. It differs from previous methods in that it attempts to create physically plausible spectra for reflectances. The method searches the metamer space for a spectrum that best fits a set of criteria. The results are used in an algorithm that is simple and efficient enough to be used within the rendering process for both importing models and for texture mapping.