Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Linear color representations for full speed spectral rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CVGIP: Image Understanding
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive full spectral rendering
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive spectral volume rendering
Proceedings of the conference on Visualization '02
IEEE Transactions on Visualization and Computer Graphics
How to Derive a Spectrum from an RGB Triplet
IEEE Computer Graphics and Applications
Full-Spectral Color Calculations in Realistic Image Synthesis
IEEE Computer Graphics and Applications
Deriving Spectra from Colors and Rendering Light Interference
IEEE Computer Graphics and Applications
An RGB-to-spectrum conversion for reflectances
Journal of Graphics Tools
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
A Practical Approach to Spectral Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
A spectral shading model for human skin
ACM SIGGRAPH 2006 Sketches
Figures of merit for color scanners
IEEE Transactions on Image Processing
Entropy Minimization for Shadow Removal
International Journal of Computer Vision
Reconstruction of spectra using empirical basis functions
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
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Full spectra allow the generation of a physically correct rendering of a scene under different lighting conditions. In this article we devise a tool to augment a palette of given lights and material reflectances with constructed spectra, yielding specified colors or spectral properties such as metamerism or objective color constancy. We utilize this to emphasize or hide parts of a scene by matching or differentiating colors under different illuminations. These color criteria are expressed as a quadratic programming problem, which may be solved with positivity constraints. Further, we characterize full spectra of lights, surfaces, and transmissive materials in an efficient linear subspace model by forming eigenvectors of sets of spectra and transform them to an intermediate space in which spectral interactions reduce to simple component-wise multiplications during rendering. The proposed method enhances the user's freedom in designing photo-realistic scenes and helps in creating expressive visualizations. A key application of our technique is to use specific spectral lighting to scale the visual complexity of a scene by controlling visibility of texture details in surface graphics or material details in volume rendering.