The Synthesis and Analysis of Color Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Wavelength selection for synthetic image generation
Computer Vision, Graphics, and Image Processing
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
Linear color representations for full speed spectral rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Interactive full spectral rendering
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Interactive spectral volume rendering
Proceedings of the conference on Visualization '02
IMPaSTo: a realistic, interactive model for paint
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
IEEE Computer Graphics and Applications
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Restoring 2D Content from Distorted Documents
IEEE Transactions on Pattern Analysis and Machine Intelligence
A tool to create illuminant and reflectance spectra for light-driven graphics and visualization
ACM Transactions on Graphics (TOG)
A novel progressive refinement algorithm for full spectral rendering
Real-Time Imaging
A first introduction to metamerism art
SIGGRAPH Asia 2012 Posters
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Color imaging and computer graphics share many of the same problems. Color reproduction systems increasingly lean toward spectral image capture and reproduction, in an attempt to create images that match the originals under any given viewing condition. We set out to use a synthetic image generation technique to create images with full spectral radiometric data at each pixel, for use in color imaging systems analysis. While working on this task, we realized that the standard RGB color model used in computer graphics suffered from the same problems as the typical imaging system. These problems manifest as color errors, which are very noticeable when rendering or imaging metameric objects. Eliminating these errors requires using a more accuiewing condiepresentation. We review some of these alternative methods and strongly encourage their use when accurate color image synthesis is desired.