Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
Graphics gems IV
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive reflections on curved objects
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Two methods for display of high contrast images
ACM Transactions on Graphics (TOG)
LCIS: a boundary hierarchy for detail-preserving contrast reduction
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
LogLuv encoding for full-gamut, high-dynamic range images
Journal of Graphics Tools
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Interactive rendering with arbitrary BRDFs using separable approximations
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments often far exceeds the range representable in 8-bit per-channel texture maps. The increased realism afforded by a highdynamic range representation provides improved fidelity and expressiveness for interactive visualization of image-based models. Our technique allows for realtime rendering of scenes with arbitrary dynamic range, limited only by available texture memory. In our technique, high-dynamic range textures are decomposed into sets of 8- bit textures. These 8-bit textures are dynamically reassembled by the graphics hardware's programmable multitexturing system or using multipass techniques and framebuffer image processing. These operations allow the exposure level of the texture to be adjusted continuously and arbitrarily at the time of rendering, correctly accounting for the gamma curve and dynamic range restrictions of the display device. Further, for any given exposure only two 8-bit textures must be resident in texture memory simultaneously. We present implementation details of this technique on various 3D graphics hardware architectures. We demonstrate several applications, including high-dynamic range panoramic viewing with simulated auto-exposure, real-time radiance environment mapping, and simulated Fresnel reflection.