Computing the Aspect Graph for Line Drawings of Polyhedral Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Introduction: Computer Vision Research at NECI
International Journal of Computer Vision - Special issue on computer vision research at NEC Research Institute
Point Light Source Estimation from Two Images and Its Limits
International Journal of Computer Vision
Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications
IEEE Transactions on Visualization and Computer Graphics
Shadow Graphs and Surface Reconstruction
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Efficient, Active 3D Acquisition, Based on a Pattern-Specific Snake
Proceedings of the 24th DAGM Symposium on Pattern Recognition
Pixel shader optimizations for terrain rendering
Graphics programming methods
Surface recovery by self shading projection
Signal Processing
Shadow Graphs and 3D Texture Reconstruction
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Exploiting light projection for shape from shading
Applied Numerical Mathematics - Applied scientific computing: Advances in grid generation, approximation and numerical modeling
Numerical methods for shape-from-shading: A new survey with benchmarks
Computer Vision and Image Understanding
3-D Reconstruction of Shaded Objects from Multiple Images Under Unknown Illumination
International Journal of Computer Vision
Approximating dynamic global illumination in image space
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A Non-local Approach to Shape from Ambient Shading
SSVM '09 Proceedings of the Second International Conference on Scale Space and Variational Methods in Computer Vision
The alchemy screen-space ambient obscurance algorithm
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
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A new surface radiance model for diffuse lighting is presented which incorporates shadows, interreflections, and surface orientation. An algorithm is presented that uses this model to compute shape-from-shading under diffuse lighting. The algorithm is tested on both synthetic and real images, and is found to perform more accurately than the only previous algorithm for this problem.