Three-dimensional object recognition
ACM Computing Surveys (CSUR) - Annals of discrete mathematics, 24
Model-based recognition in robot vision
ACM Computing Surveys (CSUR)
On the classification of views of piecewise smooth objects
Image and Vision Computing - Special issue: papers from the second Alvey Vision Conference
The asp: a continuous, viewer-centered object representation for computer vision
The asp: a continuous, viewer-centered object representation for computer vision
CAD-Based Computer Vision: From CAD Models to Relational Graphs
IEEE Transactions on Pattern Analysis and Machine Intelligence
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Efficiently Computing and Representing Aspect Graphs of Polyhedral Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computing the antipenumbra of an area light source
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dimensioning analysis: toward automatic understanding of engineering drawings
Communications of the ACM
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A fast shadow algorithm for area light sources using backprojection
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast computation of shadow boundaries using spatial coherence and backprojections
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Temporally coherent conservative visibility (extended abstract)
Proceedings of the twelfth annual symposium on Computational geometry
Finite-Resolution Aspect Graphs of Polyhedral Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
3D visibility made visibly simple: an introduction to the visibility skeleton
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Toward Accurate Recovery of Shape from Shading Under Diffuse Lighting
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Visibility-guided simplification
Proceedings of the conference on Visualization '02
Structured Penumbral Irradiance Computation
IEEE Transactions on Visualization and Computer Graphics
The Automatic Construction of a View-Independent Relational Model for 3-D Object Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multidimensional Indexing for Recognizing Visual Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence
Uncertainty Minimization in the Localization of Polyhedral Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
On the number of views of translates of a cube and related problems
Computational Geometry: Theory and Applications
Foundations and Trends® in Computer Graphics and Vision
A General Method for Sensor Planning in Multi-Sensor Systems: Extension to Random Occlusion
International Journal of Computer Vision
Pose sampling for efficient model-based recognition
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
Generalized shape autocorrelation
AAAI'90 Proceedings of the eighth National conference on Artificial intelligence - Volume 2
Computing exact aspect graphs of curved objects: parametric surfaces
AAAI'90 Proceedings of the eighth National conference on Artificial intelligence - Volume 2
Computations on a spherical view space for efficient planning of viewpoints in 3-D object modeling
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Effective compression techniques for precomputed visibility
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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An algorithm for computing the aspect graph for polyhedral objects is described. The aspects graph is a representation of three-dimensional objects by a set of two-dimensional views. The set of viewpoints on the Gaussian sphere is partitioned into regions such that in each region the qualitative structure of the line drawing remains the same. At the boundaries between adjacent regions are the accidental viewpoints where the structure for the line drawing changes. It is shown that for polyhedral objects there are two fundamental visual events: (1) the projections of an edge and a vertex coincide; and (2) the projections of three nonadjacent edges intersect at a point. The geometry of the object is reflected in the locus of the accidental viewpoints. The algorithm computes the partition together with a representative view for each region of the partition.