The JPEG still picture compression standard
Communications of the ACM - Special issue on digital multimedia systems
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A tone mapping algorithm for high contrast images
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Limits on Super-Resolution and How to Break Them
IEEE Transactions on Pattern Analysis and Machine Intelligence
Compressing and companding high dynamic range images with subband architectures
ACM SIGGRAPH 2005 Papers
High-Dynamic-Range Still-Image Encoding in JPEG 2000
IEEE Computer Graphics and Applications
High dynamic range texture compression for graphics hardware
ACM SIGGRAPH 2006 Papers
Backward compatible high dynamic range MPEG video compression
ACM SIGGRAPH 2006 Papers
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG
ACM SIGGRAPH 2006 Courses
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Rendering from compressed high dynamic range textures on programmable graphics hardware
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Photometric image processing for high dynamic range displays
Journal of Visual Communication and Image Representation
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
GI '08 Proceedings of graphics interface 2008
A general approach to backwards-compatible delivery of high dynamic range images and video
ACM SIGGRAPH 2008 classes
Bit-depth scalability compatible to H.264/AVC-scalable extension
Journal of Visual Communication and Image Representation
DHTC: an effective DXTC-based HDR texture compression scheme
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
On performance of lossless compression for HDR image quantized in color space
Image Communication
H.264/advanced video coding (AVC) backward-compatible bit-depth scalable coding
IEEE Transactions on Circuits and Systems for Video Technology
Selected problems of high dynamic range video compression and GPU-based contrast domain tone mapping
Proceedings of the 24th Spring Conference on Computer Graphics
Rate-distortion optimized layered coding of high dynamic range videos
Journal of Visual Communication and Image Representation
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The transition from traditional 24-bit RGB to high dynamic range (HDR) images is hindered by excessively large file formats with no backwards compatibility. In this paper, we propose a simple approach to HDR encoding that parallels the evolution of color television from its grayscale beginnings. A tone-mapped version of each HDR original is accompanied by restorative information carried in a subband of a standard 24-bit RGB format. This subband contains a compressed ratio image, which when multiplied by the tone-mapped foreground, recovers the HDR original. The tone-mapped image data may be compressed, permitting the composite to be delivered in a standard JPEG wrapper. To naïve software, the image looks like any other, and displays as a tone-mapped version of the original. To HDR-enabled software, the foreground image is merely a tone-mapping suggestion, as the original pixel data are available by decoding the information in the subband. We present specifics of the method and the results of encoding a series of synthetic and natural HDR images, using various published global and local tone-mapping operators to generate the foreground images. Errors are visible in only a very small percentage of the pixels after decoding, and the technique requires only a modest amount of additional space for the subband data, independent of image size.