The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
A technical introduction to digital video
A technical introduction to digital video
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Two methods for display of high contrast images
ACM Transactions on Graphics (TOG)
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Numerical Recipes in FORTRAN: The Art of Scientific Computing
Numerical Recipes in FORTRAN: The Art of Scientific Computing
A tone mapping algorithm for high contrast images
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Delivering interactivity to complex tone mapping operators
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Perception-motivated high dynamic range video encoding
ACM SIGGRAPH 2004 Papers
A local model of eye adaptation for high dynamic range images
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Dynamic Range Reduction Inspired by Photoreceptor Physiology
IEEE Transactions on Visualization and Computer Graphics
Compressing and companding high dynamic range images with subband architectures
ACM SIGGRAPH 2005 Papers
Video enhancement using per-pixel virtual exposures
ACM SIGGRAPH 2005 Papers
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Perceptually based tone mapping of high dynamic range image streams
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
GI '08 Proceedings of graphics interface 2008
Fast recursive filters for simulating nonlinear dynamic systems
Neural Computation
RAM-based tone mapping for high dynamic range images
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Fitting the world to the mind: transforming images to mimic perceptual adaptation
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Expanding low dynamic range videos for high dynamic range applications
Proceedings of the 24th Spring Conference on Computer Graphics
Rate-distortion optimized layered coding of high dynamic range videos
Journal of Visual Communication and Image Representation
Calibrated image appearance reproduction
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Assessment of video tone-mapping: Are cameras' S-shaped tone-curves good enough?
Journal of Visual Communication and Image Representation
Evaluation of HDR video tone mapping for mobile devices
Image Communication
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A recently developed quantitative model describing the dynamical response characteristics of primate cones is used for rendering high dynamic range (HDR) video. The model provides range compression, as well as luminance-dependent noise suppression. The steady-state (static) version of the model provides a global tone mapping algorithm for rendering HDR images. Both the static and dynamic cone models can be inverted, enabling expansion of the HDR images and video that were compressed with the cone model.