The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Physically-based glare effects for digital images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
LogLuv encoding for full-gamut, high-dynamic range images
Journal of Graphics Tools
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
A spatial post-processing algorithm for images of night scenes
Journal of Graphics Tools
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
ACM SIGGRAPH 2003 Papers
Interactive time-dependent tone mapping using programmable graphics hardware
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Adaptive Dynamic Range Imaging: Optical Control of Pixel Exposures Over Space and Time
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
High dynamic range display systems
ACM SIGGRAPH 2004 Papers
Wavelet based rate scalable video compression
IEEE Transactions on Circuits and Systems for Video Technology
Perceptual effects in real-time tone mapping
Proceedings of the 21st spring conference on Computer graphics
High-Dynamic-Range Still-Image Encoding in JPEG 2000
IEEE Computer Graphics and Applications
HDR VolVis: High Dynamic Range Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
High dynamic range texture compression for graphics hardware
ACM SIGGRAPH 2006 Papers
High dynamic range texture compression
ACM SIGGRAPH 2006 Papers
Backward compatible high dynamic range MPEG video compression
ACM SIGGRAPH 2006 Papers
Encoding of high dynamic range video with a model of human cones
ACM Transactions on Graphics (TOG)
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG
ACM SIGGRAPH 2006 Courses
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Rendering from compressed high dynamic range textures on programmable graphics hardware
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Learning to display high dynamic range images
Pattern Recognition
Ldr2Hdr: on-the-fly reverse tone mapping of legacy video and photographs
ACM SIGGRAPH 2007 papers
Photometric image processing for high dynamic range displays
Journal of Visual Communication and Image Representation
Two-layer coding algorithm for high dynamic range images based on luminance compensation
Journal of Visual Communication and Image Representation
Painting in High Dynamic Range
Journal of Visual Communication and Image Representation
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
GI '08 Proceedings of graphics interface 2008
A general approach to backwards-compatible delivery of high dynamic range images and video
ACM SIGGRAPH 2008 classes
Bit-depth scalability compatible to H.264/AVC-scalable extension
Journal of Visual Communication and Image Representation
ACM SIGGRAPH Asia 2008 papers
DHTC: an effective DXTC-based HDR texture compression scheme
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
JPEG Compatible Raw Image Coding Based on Polynomial Tone Mapping Model
IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
Video viewing preferences for HDR displays under varying ambient illumination
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
H.264/advanced video coding (AVC) backward-compatible bit-depth scalable coding
IEEE Transactions on Circuits and Systems for Video Technology
Video quality assessment for computer graphics applications
ACM SIGGRAPH Asia 2010 papers
Efficient parallel selective separable-kernel convolution on heterogeneous processors
Proceedings of the Second International Forum on Next-Generation Multicore/Manycore Technologies
Selected problems of high dynamic range video compression and GPU-based contrast domain tone mapping
Proceedings of the 24th Spring Conference on Computer Graphics
Journal of Signal Processing Systems
Segmentation based tone-mapping for high dynamic range images
ACIVS'11 Proceedings of the 13th international conference on Advanced concepts for intelligent vision systems
Multidimensional image retargeting
SIGGRAPH Asia 2011 Courses
Rate-distortion optimized layered coding of high dynamic range videos
Journal of Visual Communication and Image Representation
Real illumination from virtual environments
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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Due to rapid technological progress in high dynamic range (HDR) video capture and display, the efficient storage and transmission of such data is crucial for the completeness of any HDR imaging pipeline. We propose a new approach for inter-frame encoding of HDR video, which is embedded in the well-established MPEG-4 video compression standard. The key component of our technique is luminance quantization that is optimized for the contrast threshold perception in the human visual system. The quantization scheme requires only 10--11 bits to encode 12 orders of magnitude of visible luminance range and does not lead to perceivable contouring artifacts. Besides video encoding, the proposed quantization provides perceptually-optimized luminance sampling for fast implementation of any global tone mapping operator using a lookup table. To improve the quality of synthetic video sequences, we introduce a coding scheme for discrete cosine transform (DCT) blocks with high contrast. We demonstrate the capabilities of HDR video in a player, which enables decoding, tone mapping, and applying post-processing effects in real-time. The tone mapping algorithm as well as its parameters can be changed interactively while the video is playing. We can simulate post-processing effects such as glare, night vision, and motion blur, which appear very realistic due to the usage of HDR data.