The cortex transform: rapid computation of simulated neural images
Computer Vision, Graphics, and Image Processing
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Design and Use of Steerable Filters
IEEE Transactions on Pattern Analysis and Machine Intelligence
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
IEEE Transactions on Visualization and Computer Graphics
Perception-motivated high dynamic range video encoding
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Dynamic range independent image quality assessment
ACM SIGGRAPH 2008 papers
Image-space horizon-based ambient occlusion
ACM SIGGRAPH 2008 talks
Approximating dynamic global illumination in image space
Proceedings of the 2009 symposium on Interactive 3D graphics and games
On predicting visual popping in dynamic scenes
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Complex wavelet structural similarity: a new image similarity index
IEEE Transactions on Image Processing
Spatio-temporal upsampling on the GPU
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Motion tuned spatio-temporal quality assessment of natural videos
IEEE Transactions on Image Processing
Quality assessment of motion rendition in video coding
IEEE Transactions on Circuits and Systems for Video Technology
Multidimensional image retargeting
SIGGRAPH Asia 2011 Courses
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
Computer Graphics Forum
Perceptual importance of lighting phenomena in rendering of animated water
ACM Transactions on Applied Perception (TAP)
Understanding the role of phase function in translucent appearance
ACM Transactions on Graphics (TOG)
Assessment of video tone-mapping: Are cameras' S-shaped tone-curves good enough?
Journal of Visual Communication and Image Representation
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Numerous current Computer Graphics methods produce video sequences as their outcome. The merit of these methods is often judged by assessing the quality of a set of results through lengthy user studies. We present a full-reference video quality metric geared specifically towards the requirements of Computer Graphics applications as a faster computational alternative to subjective evaluation. Our metric can compare a video pair with arbitrary dynamic ranges, and comprises a human visual system model for a wide range of luminance levels, that predicts distortion visibility through models of luminance adaptation, spatiotemporal contrast sensitivity and visual masking. We present applications of the proposed metric to quality prediction of HDR video compression and temporal tone mapping, comparison of different rendering approaches and qualities, and assessing the impact of variable frame rate to perceived quality.