Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Varying rendering fidelity by exploiting human change blindness
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Evaluation of tone mapping operators using a High Dynamic Range display
ACM SIGGRAPH 2005 Papers
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
Exploring perceptual equivalence between real and simulated imagery
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Exploitation of human shadow perception for fast shadow rendering
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
A multiresolution color model for visual difference prediction
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Efficient selective rendering of participating media
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Visual attention in 3D video games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Is accurate occlusion of glossy reflections necessary?
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH 2009 papers
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
Evaluation of reverse tone mapping through varying exposure conditions
ACM SIGGRAPH Asia 2009 papers
Video quality assessment for computer graphics applications
ACM SIGGRAPH Asia 2010 papers
Perceptually based tone mapping of high dynamic range image streams
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
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Recent years have seen increasing research in perceptually-driven reductions in the costs of realistically rendered imagery. Water is complex and recognizable, and continues to be in the forefront of research. However, the contribution of individual lighting phenomena to the perceived realism of virtual water has not been addressed. All these phenomena have costs associated with their rendering, but does the visual benefit outweigh these costs? This study investigates the human perception of various illumination components found in water-rich virtual environments. The investigation uses a traditional psychophysical analysis to examine viewer perception of these lighting phenomena as they relate to the rendering cost, and ultimately reveals common trends in perceptual value. Five different scenes with a wide range of water and lighting dynamics were tested for perceptual value by one hundred participants. Our results provide an importance comparison for lighting phenomena in the rendering of water, and cost reductions can be made with little or no effect on the perceived quality of the imagery if viewed in a scenario similar to our testing.