SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Random number generation and quasi-Monte Carlo methods
Random number generation and quasi-Monte Carlo methods
Reflection vector shading hardware
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Hierarchical view-dependent structures for interactive scene manipulation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Radiosity Redistribution for Dynamic Environments
IEEE Computer Graphics and Applications
Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Walkthroughs with Corrective Texturing
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Interactive Distributed Ray Tracing of Highly Complex Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Programming Mental Ray
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Reducing memory requirements for interactive radiosity using movement prediction
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Space-time hierarchical radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Global illumination animation with random radiance representation
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Accelerating animation through verification of shooting walks
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Exploiting temporal coherence in global illumination
Proceedings of the 20th spring conference on Computer graphics
A CAVE system for interactive modeling of global illumination in car interior
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Direct-to-indirect transfer for cinematic relighting
ACM SIGGRAPH 2006 Papers
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Efficient streaming of 3D scenes with complex geometry and complex lighting
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
ACM SIGGRAPH 2008 classes
Adaptive sampling for environment mapping
Proceedings of the 26th Spring Conference on Computer Graphics
An efficient illumination framework for web-based lighting engineering education
ICWL'06 Proceedings of the 5th international conference on Advances in Web Based Learning
Dynamic radiosity on multi-resolution models
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Interactive cloud rendering using temporally-coherent photon mapping
Proceedings of Graphics Interface 2012
Stochastic Progressive Photon Mapping for Dynamic Scenes
Computer Graphics Forum
Tensor clustering for rendering many-light animations
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Realtime caustics using distributed photon mapping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Simulating photon mapping for real-time applications
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Deterministic importance sampling with error diffusion
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Graphics Interaction: Interactive cloud rendering using temporally coherent photon mapping
Computers and Graphics
Perceptual importance of lighting phenomena in rendering of animated water
ACM Transactions on Applied Perception (TAP)
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We present a method for interactive global illumination computation which is embedded in the framework of Quasi-Monte Carlo photon tracing and density estimation techniques. The method exploits temporal coherence of illumination by tracing photons selectively to the scene regions that require illumination update. Such regions are identified with a high probability by a small number of the pilot photons. Based on the pilot photons which require updating, the remaining photons with similar paths in the scene can be found immediately. This becomes possible due to the periodicity property inherent to the multi-dimensional Halton sequence, which is used to generate photons. If invalid photons cannot all be updated during a single frame, frames are progressively refined in subsequent cycles. The order in which the photons are updated is decided by inexpensive energy- and perception-based criteria whose goal is to minimize the perceivability of outdated illumination. The method buckets all photons on-the-fly in mesh elements and does not require any data structures in the temporal domain, which makes it suitable for interactive rendering of complex scenes. Since mesh-based reconstruction of lighting patterns with high spatial frequencies is inefficient, we use a hybrid approach in which direct illumination and resulting shadows are rendered using graphics hardware.