A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
GameOD: an internet based game-on-demand framework
Proceedings of the ACM symposium on Virtual reality software and technology
Hi-index | 0.00 |
Most existing global illumination methods are computationally very expensive when handling dynamic scenes, in which more than one object is undergoing geometric transformation. Hence, they are not suitable for use in interactive environments. In this paper, we propose a novel approach to address this problem – dynamic radiosity based on multi-resolution models. It is based on update prioritization and radiosity redistribution to accelerate illuminate recomputation. Our method is developed to support rendering realistic scenes in dynamic virtual environments, where multiple dynamic objects may be moving around. It can handle occluded dynamic objects that are contributing to the scene illumination.