Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Random number generation and quasi-Monte Carlo methods
Random number generation and quasi-Monte Carlo methods
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Efficient hierarchical radiosity in complex environments
Efficient hierarchical radiosity in complex environments
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
Proceedings of the eurographics workshop on Rendering techniques '96
ACM Transactions on Graphics (TOG)
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Density estimation techniques for global illumination
Density estimation techniques for global illumination
Efficient Rendering of Strong Secondary Lighting in Photon Mapping Algorithm
TPCG '04 Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG'04)
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
CGI '04 Proceedings of the Computer Graphics International
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
CGI '04 Proceedings of the Computer Graphics International
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
High-fidelity rendering of animations on the grid: a case study
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Temporally coherent adaptive sampling for imperfect shadow maps
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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Producing high quality animations featuring rich object appearance and compelling lighting effects is very time consuming using traditional frame-by-frame rendering systems. In this paper we present a number of global illumination and rendering solutions that exploit temporal coherence in lighting distribution for subsequent frames to improve the computation performance and overall animation quality. Our strategy relies on extending into temporal domain well-known global illumination techniques such as density estimation photon tracing, photon mapping, and bi-directional path tracing, which were originally designed to handle static scenes only.