SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Data mining: practical machine learning tools and techniques with Java implementations
Data mining: practical machine learning tools and techniques with Java implementations
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Machine Learning
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Learning probabilistic relational models
Relational Data Mining
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Discovering Test Set Regularities in Relational Domains
ICML '00 Proceedings of the Seventeenth International Conference on Machine Learning
Global Illumination Techniques for the Simulation of Participating Media
Proceedings of the Eurographics Workshop on Rendering Techniques '97
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Why collective inference improves relational classification
Proceedings of the tenth ACM SIGKDD international conference on Knowledge discovery and data mining
The lack of a priori distinctions between learning algorithms
Neural Computation
Probabilistic classification and clustering in relational data
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Discriminative probabilistic models for relational data
UAI'02 Proceedings of the Eighteenth conference on Uncertainty in artificial intelligence
Realtime caustics using distributed photon mapping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Homophily of Neighborhood in Graph Relational Classifier
SOFSEM '10 Proceedings of the 36th Conference on Current Trends in Theory and Practice of Computer Science
Interactive cloud rendering using temporally-coherent photon mapping
Proceedings of Graphics Interface 2012
Graphics Interaction: Interactive cloud rendering using temporally coherent photon mapping
Computers and Graphics
Hi-index | 0.00 |
Global illumination in dynamic participating media is expensive, but in many applications interactivity is required. We use selective photon tracing to compute global illumination, which enables us to update mostly those photon paths that are affected by changes in the media. We enhance this technique by eliminating the need of shooting corrective photons, which leads to a significant speed-up. Also, we adaptively control spatial traced photon density in those regions in which photon-media intersection is more likely. This enables better control of local reconstruction of global illumination. Using our technique we achieve interactive speeds on a simple desktop PC.