Accelerating animation through verification of shooting walks

  • Authors:
  • László Szécsi;Balázs Benedek;László Szirmay-Kalos

  • Affiliations:
  • Budapest University of Technology and Economics;Budapest University of Technology and Economics;Budapest University of Technology and Economics

  • Venue:
  • SCCG '03 Proceedings of the 19th spring conference on Computer graphics
  • Year:
  • 2003

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Abstract

Until recently, research on global illumination and photon maps in particular considered only static scenes. As hardware capabilities and acceleration techniques allow for more rapid image generation, the application of these methods for animation becomes more relevant. Techniques that retain more information about rendered frames are able to exploit coherence between frames to a larger extent. Storing all of the shooting walks, as does the photon map, is a good basis for generating a modified image more rapidly. In this paper, we describe a fast, but conservative method to verify the stored shooting walks. As a result, the cost of updating of the modified walks becomes comparable to the cost of verification, making nonconservative methods and their inherent assumptions unnecessary. In order to achieve this, we use a separation of dynamic and static objects that allows for occlusion tests limited to potentially moving objects.