SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Temporal anti-aliasing in computer generated animation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
An analytic visible surface algorithm for independent pixel processing
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Accelerating animation through verification of shooting walks
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Statistical acceleration for animated global illumination
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
The beam radiance estimate for volumetric photon mapping
ACM SIGGRAPH 2008 classes
Frequency analysis and sheared reconstruction for rendering motion blur
ACM SIGGRAPH 2009 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
Technical Section: Real-time temporal shaping of high-speed video streams
Computers and Graphics
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Ray maps for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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The photon map technique for global illumination does not specifically address animated scenes. In particular, prior work has not considered the problem of temporal sampling (motion blur) while using the photon map. In this paper we examine several approaches for simulating motion blur with the photon map. In particular we show that a distribution of photons in time combined with the standard photon map radiance estimate is incorrect, and we introduce a simple generalization that correctly handles photons distributed in both time and space. Our results demonstrate that this time dependent photon map extension allows fast and correct estimates of motion-blurred illumination including motion-blurred caustics.