The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Display of the earth taking into account atmospheric scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Modelling the colour of water in lighting design
Computer graphics
Ray tracing in non-constant media
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Global Illumination Techniques for the Simulation of Participating Media
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Combined Rendering of Polarization and Fluorescence Effects
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Reflectance and Texture of Real-World Surfaces Authors
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Inverse rendering for computer graphics
Inverse rendering for computer graphics
Chasing the green flash: a global illumination solution for inhomogeneous media
Proceedings of the 20th spring conference on Computer graphics
Rendering natural waters taking fluorescence into account: Research Articles
Computer Animation and Virtual Worlds
Acquisition of time-varying participating media
ACM SIGGRAPH 2005 Papers
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
A practical analytic single scattering model for real time rendering
ACM SIGGRAPH 2005 Papers
Acquiring scattering properties of participating media by dilution
ACM SIGGRAPH 2006 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the scattering properties of participating media using Lorenz-Mie theory
ACM SIGGRAPH 2007 papers
Perceptual rendering of participating media
ACM Transactions on Applied Perception (TAP)
Radiance caching for participating media
ACM Transactions on Graphics (TOG)
A layered, heterogeneous reflectance model for acquiring and rendering human skin
ACM SIGGRAPH Asia 2008 papers
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
A spectral BSSRDF for shading human skin
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
ACM SIGGRAPH Asia 2010 papers
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
CommonVolumeShader: simple and portable specification of volumetric light transport in X3D
Proceedings of the 16th International Conference on 3D Web Technology
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
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Most computer-generated imagery represents scenes with clear atmospheres, neglecting light scattering effects. But scattering is a fundamental aspect of light transport in a wide range of applications, whether one is simulating it or interpreting it, from medical imaging to driving simulators or underwater imagery. This course addresses the challenges associated with light scattering in a computer-graphics context. The field has seen great advances over the past few years, but most of the existing algorithms still assume that light emitted by a source or reflected off a surface reaches the sensor unaltered. This is due mainly to the complex interactions that occur and the high computational costs of simulating them. Scattering effects are one fundamental hurdle that must be overcome to significantly extend and enhance current state-of-the-art graphics techniques and achieve successful effects in a wide range of domains. This course is designed to increase awareness about this area and reveal new research directions.