An introduction to ray tracing
An introduction to ray tracing
Methods for realistic landscape imaging
Methods for realistic landscape imaging
Ray tracing in non-constant media
Proceedings of the eurographics workshop on Rendering techniques '96
Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Efficient physically-based simulation of non-linear media
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Interactive relighting of dynamic refractive objects
ACM SIGGRAPH 2008 papers
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Proceedings of Graphics Interface 2009
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Participating media for high-fidelity cultural heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Several natural phenomena, such as mirages or the green flash, are owed to inhomogeneous media in which the index of refraction is not constant. This makes the light rays travel a curved path while going through those media. One way to simulate global illumination in inhomogeneous media is to use a curved ray tracing algorithm, but this approach presents some problems that still need to be solved. This paper introduces a full solution to the global illumination problem, based on what we have called curved photon mapping, that can be used to simulate several natural atmospheric phenomena. We also present a model of the Human Visual System (HVS) to display images in a more realistic way, taking into account how we perceive luminances in a real-world scene. This is of special interest in the green flash effect, where some of the perceived green is owed to bleaching of the photoreceptors in the human eye.