Procedural elements for computer graphics
Procedural elements for computer graphics
Color gamut mapping and the printing of digital color images
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Chasing the green flash: a global illumination solution for inhomogeneous media
Proceedings of the 20th spring conference on Computer graphics
Efficient physically-based simulation of non-linear media
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Inelastic scattering in participating media using curved photon mapping
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Technical Section: Simulation of atmospheric phenomena
Computers and Graphics
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
Real-Time simulation of dynamic mirage scenes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Bendylights: artistic control of direct illumination by curving light rays
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Using metaballs to modeling and animate clouds from satellite images
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.00 |
The author comments on an article by M. Berger et al. (ibid., vol.10, no.3, p.36-41, 1990), which describes a model for forming a mirage. In particular, he makes some points regarding their interpretation of the model and their description of their implementation of a version of it. He points out that the primary bending agent in mirage formation is total reflection, not refraction, as Berger et al. suggest. This in turn indicates that a purely reflective model, without refraction might well be sufficient. The author asserts that this would be beneficial, as dispersive ray tracing is not particularly easy or inexpensive to implement, and it would obviate the statement by Berger et al. that the use of layers allows a digitized approach to the continuous spectrum. A response by M. Berger, essentially agreeing with the author, is included.