Parallel processing for computer graphics
Parallel processing for computer graphics
Solving ordinary differential equations I (2nd revised. ed.): nonstiff problems
Solving ordinary differential equations I (2nd revised. ed.): nonstiff problems
Methods for realistic landscape imaging
Methods for realistic landscape imaging
Rendering caustics on non-Lambertian surfaces
GI '96 Proceedings of the conference on Graphics interface '96
Ray tracing in non-constant media
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Efficient physically-based simulation of non-linear media
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Technical Section: Simulation of atmospheric phenomena
Computers and Graphics
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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In this paper, we describe a method of curved ray tracing for depicting various phenomena which may arise, under certain conditions, when light propagates through an inhomogeneous atmosphere. As example applications, the method of curved ray tracing will be applied to the phenomena of the distortion of the line of horizon, road mirages, sunsets and distortion of images caused by fire. Even though the scenes used are simple, the method is general and can be applied to any media in which the index of refraction is a function of the position.