Geometric modeling
Lighting controls for computer cinematography
Journal of Graphics Tools
Ray tracing in non-constant media
Proceedings of the eurographics workshop on Rendering techniques '96
Four-dimensional non-linear ray tracing as a visualization tool for gravitational physics
Proceedings of the conference on Visualization '00
A user interface for interactive cinematic shadow design
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Visual Simulation of Heat Shimmering and Mirage
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Simulation of atmospheric phenomena
Computers and Graphics
Locally controllable stylized shading
ACM SIGGRAPH 2007 papers
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Toward evaluating lighting design interface paradigms for novice users
ACM SIGGRAPH 2009 papers
Interactive reflection editing
ACM SIGGRAPH Asia 2009 papers
iCheat: a representation for artistic control of indirect cinematic lighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
Volume stylizer: tomography-based volume painting
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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In computer cinematography, artists routinely use non-physical lighting models to achieve desired appearances. This paper presents BendyLights, a non-physical lighting model where light travels nonlinearly along splines, allowing artists to control light direction and shadow position at different points in the scene independently. Since the light deformation is smoothly defined at all world-space positions, the resulting non-physical lighting effects remain spatially consistent, avoiding the frequent incongruences of many non-physical models. BendyLights are controlled simply by reshaping splines, using familiar interfaces, and require very few parameters. BendyLight control points can be keyframed to support animated lighting effects. We demonstrate BendyLights both in a realtime rendering system for editing and a production renderer for final rendering, where we show that BendyLights can also be used with global illumination.