Applied multivariate statistics for the social sciences
Applied multivariate statistics for the social sciences
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Radioptimization: goal based rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A user interface for interactive cinematic shadow design
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Maximum entropy light source placement
Proceedings of the conference on Visualization '02
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Sketching Shadows and Highlights to Position Lights
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Light Collages: Lighting Design for Effective Visualization
VIS '04 Proceedings of the conference on Visualization '04
ACM Transactions on Graphics (TOG)
AppWand: editing measured materials using appearance-driven optimization
ACM SIGGRAPH 2007 papers
The influence of shape on the perception of material reflectance
ACM SIGGRAPH 2007 papers
Crayon lighting: sketch-guided illumination of models
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
AppProp: all-pairs appearance-space edit propagation
ACM SIGGRAPH 2008 papers
Table-top computed lighting for practical digital photography
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Lighting design: a goal based approach using optimisation
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
envyLight: an interface for editing natural illumination
ACM SIGGRAPH 2010 papers
Toward evaluating material design interface paradigms for novice users
ACM SIGGRAPH 2010 papers
Interactive on-surface signal deformation
ACM SIGGRAPH 2010 papers
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Computer Graphics Forum
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Learning about shadows from artists
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Optimizing environment maps for material depiction
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Bendylights: artistic control of direct illumination by curving light rays
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Interactive lighting design with hierarchical light representation
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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Lighting design is a complex but fundamental task in computer cinematography, involving the adjustment of light parameters to define final scene appearance. Many user interfaces have been proposed to simplify lighting design. They can be generally categorized in three paradigms: direct light parameter manipulation, indirect light feature manipulation (e.g., shadow dragging), and goal-based optimization of lighting through painting. To this date, no formal evaluation of the relative effectiveness of these paradigms has been performed. In this paper, we present a first step toward evaluating the benefits of these three paradigms in the form of a user study with a focus on novice users. 20 subjects participated in the experiment by performing various trials on simple scenes with up to 8 point lights, designed to test two lighting tasks: precise adjustment of lighting and the artistic exploration of lighting configurations. We collected objective and subjective data and found that subjects can light well with direct and indirect interfaces, preferring the latter. Paint-based goal specification was found to be significantly worse than the other paradigms, especially since users tend to sketch rather than accurately paint goal images, an input that painting algorithms were not designed for. We also found that given enough time, novices can perform relatively complex lighting tasks, unhindered by geometry or lighting complexity. Finally, we believe that our study will impact the design of future lighting interfaces and it will serve as the basis for designing additional experiments to reach a comprehensive evaluation of lighting interfaces.