Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Radioptimization: goal based rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Sketching Shadows and Highlights to Position Lights
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Simulated annealing: Practice versus theory
Mathematical and Computer Modelling: An International Journal
Maximum entropy light source placement
Proceedings of the conference on Visualization '02
Inverse Direct Lighting with a Monte Carlo Method and Declarative Modelling
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Light Collages: Lighting Design for Effective Visualization
VIS '04 Proceedings of the conference on Visualization '04
IEEE Transactions on Visualization and Computer Graphics
Table-top computed lighting for practical digital photography
ACM SIGGRAPH 2006 Courses
ACM Transactions on Graphics (TOG)
Technical Section: User-guided inverse reflector design
Computers and Graphics
Tabletop Computed Lighting for Practical Digital Photography
IEEE Transactions on Visualization and Computer Graphics
Table-top computed lighting for practical digital photography
ACM SIGGRAPH 2007 courses
Crayon lighting: sketch-guided illumination of models
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A tool for adaptive lighting design
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Toward evaluating lighting design interface paradigms for novice users
ACM SIGGRAPH 2009 papers
System for Automated Interactive Lighting (SAIL)
Proceedings of the 4th International Conference on Foundations of Digital Games
Perception-based illumination information measurement and light source placement
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Table-top computed lighting for practical digital photography
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Parallelization of inverse design of luminaire reflectors
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
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There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers need those applications to define, predict, test and validate lighting solutions for their problems. We present a new approach to the lighting design problem based on a methodology that includes the geometry of the scene, the properties of materials and the design goals. It is possible to obtain luminaire characteristics or other kind of results that maximise the attainment of the design goals, which may include different types of constraints or objectives (lighting, geometrical or others). The main goal, in our approach, is to improve the lighting design cycle. In this work we discuss the use of optimisation in lighting design, describe the implementation of the methodology, present real-world based examples and analyse in detail some of the complex technical problems associated and speculate on how to overcome them.