Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Applying appearance standards to light reflection models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Psychophysically based artistic techniques for increased perceived realism of virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Efficient isotropic BRDF measurement
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
Color perception of 3D objects: constancy with respect to variation of surface gloss
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Real-time BRDF editing in complex lighting
ACM SIGGRAPH 2006 Papers
A first-order analysis of lighting, shading, and shadows
ACM Transactions on Graphics (TOG)
Advanced Global Illumination
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Image-driven navigation of analytical BRDF models
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
Perception-motivated interpolation of image sequences
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Shape-dependent gloss correction
Proceedings of the 5th symposium on Applied perception in graphics and visualization
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
A psychophysically validated metric for bidirectional texture data reduction
ACM SIGGRAPH Asia 2008 papers
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Toward evaluating lighting design interface paradigms for novice users
ACM SIGGRAPH 2009 papers
Toward a perceptual space for gloss
ACM Transactions on Graphics (TOG)
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
Bimodal perception of audio-visual material properties for virtual environments
ACM Transactions on Applied Perception (TAP)
Radiance Scaling for versatile surface enhancement
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Toward evaluating material design interface paradigms for novice users
ACM SIGGRAPH 2010 papers
Effects of global illumination approximations on material appearance
ACM SIGGRAPH 2010 papers
Measuring the perception of light inconsistencies
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Perception-motivated interpolation of image sequences
ACM Transactions on Applied Perception (TAP)
Error-tolerant image compositing
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Perceptual considerations for motion blur rendering
ACM Transactions on Applied Perception (TAP)
Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric
Computer Graphics Forum
Analysis of human gaze interactions with texture and shape
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Gloss perception in painterly and cartoon rendering
ACM Transactions on Graphics (TOG)
OpenSurfaces: a richly annotated catalog of surface appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Error-Tolerant Image Compositing
International Journal of Computer Vision
Understanding the role of phase function in translucent appearance
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
Visual observation is our principal source of information in determining the nature of objects, including shape, material or roughness. The physiological and cognitive processes that resolve visual input into an estimate of the material of an object are influenced by the illumination and the shape of the object. This affects our ability to select materials by observing them on a point-lit sphere, as is common in current 3D modeling applications. In this paper we present an exploratory psychophysical experiment to study various influences on material discrimination in a realistic setting. The resulting data set is analyzed using a wide range of statistical techniques. Analysis of variance is used to estimate the magnitude of the influence of geometry, and fitted psychometric functions produce significantly diverse material discrimination thresholds across different shapes and materials. Suggested improvements to traditional material pickers include direct visualization on the target object, environment illumination, and the use of discrimination thresholds as a step size for parameter adjustments.