ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Implicit visibility and antiradiance for interactive global illumination
ACM SIGGRAPH 2007 papers
The influence of shape on the perception of material reflectance
ACM SIGGRAPH 2007 papers
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
Efficient streaming of 3D scenes with complex geometry and complex lighting
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
Imperfect shadow maps for efficient computation of indirect illumination
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Hardware Accelerated Per-Texel Ambient Occlusion Mapping
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Light warping for enhanced surface depiction
ACM SIGGRAPH 2009 papers
Proceedings of the Conference on High Performance Graphics 2009
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
Micro-rendering for scalable, parallel final gathering
ACM SIGGRAPH Asia 2009 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
Accurate multidimensional Poisson-disk sampling
ACM Transactions on Graphics (TOG)
Cascaded light propagation volumes for real-time indirect illumination
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Effects of global illumination approximations on material appearance
ACM SIGGRAPH 2010 papers
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
Indirect shader domain rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
I3D '11 Symposium on Interactive 3D Graphics and Games
Volumetric vector-based representation for indirect illumination caching
Journal of Computer Science and Technology
Optimizing Monte Carlo radiosity on graphics hardware
The Journal of Supercomputing
High-performance Monte Carlo radiosity on GPU based on scene partitioning
Microprocessors & Microsystems
On filtering the noise from the random parameters in Monte Carlo rendering
ACM Transactions on Graphics (TOG)
Compressive rendering of multidimensional scenes
Proceedings of the 2010 international conference on Video Processing and Computational Video
Theory, analysis and applications of 2D global illumination
ACM Transactions on Graphics (TOG)
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Computer Graphics Forum
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
iCheat: a representation for artistic control of indirect cinematic lighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Improved stochastic progressive photon mapping with metropolis sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Progressive expectation-maximization for hierarchical volumetric photon mapping
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Hierarchical image-space radiosity for interactive global illumination
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Fast estimation and rendering of indirect highlights
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Data-parallel hierarchical link creation for radiosity
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Low-Complexity Intervisibility in Height Fields
Computer Graphics Forum
Inverse volume rendering with material dictionaries
ACM Transactions on Graphics (TOG)
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
Parallel Monte Carlo radiosity using scene partitioning
International Journal of High Performance Computing Applications
Numerical verification of bidirectional reflectance distribution functions for physical plausibility
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Boosting monte carlo rendering by ray histogram fusion
ACM Transactions on Graphics (TOG)
Probabilistic visibility evaluation for direct illumination
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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