SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A novel thermal model for the lattice Boltzmann method in incompressible limit
Journal of Computational Physics
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects
GI '05 Proceedings of Graphics Interface 2005
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Advanced Global Illumination
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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A method is suggested for modeling subsurface light transport through highly scattering materials such as marble. The technique is a natural extension of previous work describing the use of a lattice-Boltzmann method for calculating light transport in clouds and other participating media. Though the technique does not offer real-time performance, it produces accurate results by correctly modeling a diffusion process, and it is highly parallelizable.