The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A novel thermal model for the lattice Boltzmann method in incompressible limit
Journal of Computational Physics
Grid refinement for lattice-BGK models
Journal of Computational Physics
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Parallel simulation of petri nets on desktop pc hardware
WSC '05 Proceedings of the 37th conference on Winter simulation
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Lattice-Based Volumetric Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
Parallel processing flow models on desktop hardware
Proceedings of the 46th Annual Southeast Regional Conference on XX
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Cascaded light propagation volumes for real-time indirect illumination
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
SSLPV: subsurface light propagation volumes
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Real-time multiple scattering using light propagation volumes
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Interactive cloud rendering using temporally-coherent photon mapping
Proceedings of Graphics Interface 2012
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Real-time multiple scattering in participating media with illumination networks
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Parallel solution to the radiative transport
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Graphics Interaction: Interactive cloud rendering using temporally coherent photon mapping
Computers and Graphics
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A new technique for lighting participating media is suggested. The technique is based on the lattice-Boltzmann method, which is gaining popularity as alternative to finite-element methods for flow computations, due to its ease of implementation and ability to handle complex boundary conditions. A relatively simple, grid-based photon transport model is postulated and then shown to describe, in the limit, a diffusion process. An application to lighting clouds is provided, where cloud densities are generated by combining two well-established techniques. Performance of the new lighting technique is not real-time, but the technique is highly parallel and does offer an ability to easily represent complex scattering events. Sample renderings are included.