Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Direct HDR capture of the sun and sky
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Simulating the dynamics of auroral phenomena
ACM Transactions on Graphics (TOG)
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Direct HDR capture of the sun and sky
ACM SIGGRAPH 2006 Courses
Feedback control of cumuliform cloud formation based on computational fluid dynamics
ACM SIGGRAPH 2008 papers
StonyCam: A Formal Framework for Modeling, Analyzing and Regulating Cardiac Myocytes
Concurrency, Graphs and Models
Cumulus Cloud Synthesis with Similarity Solution and Particle/Voxel Modeling
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Fast rendering of dynamic clouds
Computers and Graphics
Large-scale, realistic cloud visualization based on weather forecast data
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Efficient and realistic cumulus cloud simulation based on similarity approach
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Dynamic cloud simulation using cellular automata and texture splatting
Proceedings of the 2010 Summer Computer Simulation Conference
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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The simulation of natural phenomena such as clouds, smoke, fire and water is one of the most important research areas in computer graphics. In particular, clouds play an important role in creating images of outdoor scenes. The proposed method is based on the physical simulation of atmospheric fluid dynamics which characterizes the shape of clouds. To take account of the dynamics, we used a method called the coupled map lattice (CML). CML is an extended method of cellular automaton and is computationally inexpensive. The proposed method can create various types of clouds and can also realize the animation of these clouds. Moreover, we have developed an interactive system for modeling various types of clouds.