Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Realistic and fast cloud rendering in computer games
ACM SIGGRAPH 2003 Sketches & Applications
Efficient and realistic cumulus cloud simulation based on similarity approach
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
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A realistic yet simple 3D cloud synthesis method is examined in this work. Our synthesis framework consists of two main components. First, by introducing a similarity approach for physics-based cumulus cloud simulation to reduce the computational complexity, we introduce a particle system for cloud modeling. Second, we adopt a voxel-based scheme to model the water phase transition effect and the cloud fractal structure. It is demonstrated by computer simulation that the proposed synthesis algorithm generates realistic 3D cumulus clouds with high computational efficiency and enables flexible cloud shape control and incorporation of the wind effect ...