Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
Continuous tone representation of three-dimensional objects illuminated by sky light
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A realistic camera model for computer graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A physically-based night sky model
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hierachical Lighting Simulation for Outdoor Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
ACM SIGGRAPH 2003 Papers
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Grabbing real light: toward virtual presence
Proceedings of the 27th Spring Conference on Computer Graphics
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We present a technique for capturing the extreme dynamic range of natural illumination environments that include the sun and sky, which has presented a challenge for traditional high dynamic range photography processes. We find that through careful selection of exposure times, aperture, and neutral density filters that this full range can be covered in seven exposures with a standard digital camera. We discuss the particular calibration issues such as lens vignetting, infrared sensitivity, and spectral transmission of neutral density filters which must be addressed. We present an adaptive exposure range adjustment technique for minimizing the number of exposures necessary. We demonstrate our results by showing time-lapse renderings of a complex scene illuminated by high-resolution, high dynamic range natural illumination environments.