Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Interacting with smoke and fire in real time
Communications of the ACM
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time rendering of 3D clouds
Journal of Graphics Tools
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling
A simple fluid solver based on the FFT
Journal of Graphics Tools
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling of Clouds from Satellite Images using Metaballs
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
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We propose an efficient framework for dynamic cloud rendering. Based on the proposed simplified lighting model, the shadow relation table and metaball lighting texture database are constructed in the preprocessing, and features such as self-shadowing and light scattering can be computed quickly using table lookup at the run time. Clouds are rendered using textured billboards and alpha blending, which is further speeded up by incorporating the octree hierarchy and the hierarchical texture caching.