SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Adaptive unwrapping for interactive texture painting
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Non-photorealistic volume rendering using stippling techniques
Proceedings of the conference on Visualization '02
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
ACM SIGGRAPH 2004 Papers
Importance-Driven Volume Rendering
VIS '04 Proceedings of the conference on Visualization '04
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Advanced Global Illumination
Shaders for Game Programmers and Artists (Premier Press Game Development (Paperback))
Shaders for Game Programmers and Artists (Premier Press Game Development (Paperback))
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
IEEE Transactions on Visualization and Computer Graphics
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
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This paper presents an indirect shader domain rendering techinque to combine different shader rendering effects to visualize the investigating data. Multiple shaders are associated with the geometries or voxels in volumetric data. The shader is resolved at run time to be selected for rendering. Our indirect shader synthesizer provides a novel method to control the appearance of the rendering over multi-shaders. We demonstrate an interactive shader painting technique using our indirect shader synthesizer to generate highly informative images from both geometric and volumetric datasets.